The video appears as a living piece of graffiti or live illustration. The initial image slowly recedes into the background of the display and is overwritten with a new representation of what is captured on a camera.
The application was created in the Max/MSP/Jitter authoring environment, utilizing OpenGL and particle systems, as well as Kurt Ralske’s Auv-I objects. Video is captured, blurred, chromakeyed, and mapped onto a stream of particles that is always approaching the viewer. The program was designed for OSX, but is cross platform and had been run on WinXP.